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- Can someone explain to me why, when i triple
- the polygons on several of my objects, then subdivide
- them (smooth) some of the polygons decide to run off on their
- own tangent? Ive got a cross section of a cylinder and the
- flat area is plagued with these divits and indentions as well
- as some outcroppings. I get even worse results on bent piece
- of pipe (looks like /\ ). After subdividing it I get this
- pipe that looks like it hade a bomb go off inside of it.
- Can someone please tell me why the polygons are breaking
- away from my objects and what I can do about it?
- Thank you.
-
- Erick
- zen dynamix
- A member of the Social Entropy family of companies
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